NARLabs integrated the Ministry of Science and Technology, the Ministry of Culture, and the Ministry of Economic Affairs in implementing the Integrate Virtual and Physical Rendering in Cultural and Creative Innovations Project, which provides experiences such as virtual entertainment with wearable devices, animated films, performing arts, and cultural heritage for industry-university collaboration within Taiwan. NCHC uses the new Render Farm as its core, combined with the sensor network and innovative holographic projection technology, to create a field for real-time rendering technology of virtual and physical integration. In the future, we expect to connect the industrial processes in the cultivation of high-value interdisciplinary talent, and accelerate the development of culturally integrated science and technology.
NCHC Render Farm began offering Software as a Service (SaaS) on November 1st, 2011. In March 2018, science and technology were integrated with art and culture to promote the new GPU Render Farm’s SaaS platform, creating a more flexible environment for rendering. We use technology to drive the cultural industry application and talent cultivation, which generates high-quality movies, special effects, and animated films.
The GPU Render Farm with a data throughput rate reaching 2.5 GB/s can provide high-performance and high-resolution image processing. Even in a virtual scene with over 5 million vertices, it can still maintain a 50 fps frame rate. In addition, the platform provides a VDI remote desktop feature that can hold more than 100 users for connecting to the Render Farm.
The Render Farm contains over 100 GPU in total, which are mainly Quadro RTX 8000. Each GPU node can support up to 8 Quadro RTX 8000. The computing performance of the new GPU Render Farm is 40 times higher than the original CPU Render Farm. Integrating virtualization technologies enables an easier working setup, and the flexibility between Windows and Linux operating systems allows an easily accessible service with cloud computing platform, which provides an efficient special effect computing environment.
- Scientific Breakthrough
- A. Real-time rendering and holographic projection technology services that support cyber-physical real-time rendering applications; promoting data access and innovative applications.
- B. Rapid rendering of high-density 3D models, reducing the time for opening files from nearly 3 hours to 3 minutes and increasing the performance by 50 times.
- C. Cloud rendering technology with a high throughput and an ultra-broadband in the re-creation of historic sites; using 3D point cloud scanning technology to create advanced digital spatial models that can be applied by industries to create value.
- Industry Applications
Applications can be expanded to theater and historic site re-creation, providing new opportunities for the Industry-University in game development, entertainment, and digital content. Point cloud technology can be used to scan historic sites, landmarks, and scenes in films to create a sharing economy model for commercial applications with different levels of detail; such as films, AR/VR, and games.
The currently supported rendering software includes Maya (2016-2020), MAX (2016-2020), Unity, Unreal, After Effects, Arnold, and Vray.
If you require customized services with respect to compute cores, memory, or storage space, feel free to contact us.
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